Friday, 29 April 2011
marker test
ok so now the streets are full of markers now to change the image and add the score detection to them, then it will be ready to test almost there now
Thursday, 28 April 2011
markers on roads
http://econym.org.uk/gmap/epoly.htm
this site give a .js with some extra function for google maps api v3 like how to calculate the distance of a polyline and how to place marks on a polyline at a set distance
this site give a .js with some extra function for google maps api v3 like how to calculate the distance of a polyline and how to place marks on a polyline at a set distance
Wednesday, 27 April 2011
size
ok so ive ran into an issue the size of the xml file it seems that the big the file the harder the iphone finds it to load all the polyline so at present ill just have to have a small area that is playable with then game
Monday, 25 April 2011
Friday, 22 April 2011
menu styles
so for the final style of my menus it was suggested in my last critic that an old horror movie style might look good so ive been looking at old posters for inspiration and have made a few sketches here are the main influences for my designs
what i'm taking from these images is the way the horror element over shadows the main characters, with the frightned people of centre and the "monsters" taking up the centre of the images. i like how dark most of the images are and the way the images seem to capture action just before something bad is possible about to happen sort of leaving a viewer on edge wanting more.
(all the images are from google images. i searched old horror movie posters)
so my sketches take these elements into account ill post the digital images up once i have made them.
Saturday, 16 April 2011
google api v2 to v3 xml
have now got the map data from the xml file into a 3 dimensional array, after parsing my xml using google maps api v2 i found out that the GXml.parse does not exist in v3 big issues after looking for a few hours online i found a .js function that recreates the GXml.parse function in v2 within v3 happy days the result = i dont have to change very much of my script just attach the .js now to get the polly lines, ghost and collectables on the roads
Tuesday, 5 April 2011
animated markers
found this
http://www.geocodezip.com/v3_animate_marker_directions.html
gives script on how to animate a marker also clearly divided up into its different sections so relatively easy to understand just to take take it apart and adapted it to what i need for my ghosts
its slowly coming together
http://www.geocodezip.com/v3_animate_marker_directions.html
gives script on how to animate a marker also clearly divided up into its different sections so relatively easy to understand just to take take it apart and adapted it to what i need for my ghosts
its slowly coming together
a bit of design
3 of my ghosts and a pac-man.
in relation to the game nearly have the polly-lines for the collectables done should be able to start game testing by the end of the week if all goes well, starting to change and look more at the look of the app
Friday, 1 April 2011
web hosts
finding it difficult to find a decent free web host that doesn't put loads of adverts over the page. instantfreewebsite.com is the worst i have found for ads. with 000webhosting.com having no adverts but is a very slow site
Subscribe to:
Posts (Atom)